Feb 2, 2018

Analysis: Creating A Comic Series

A Review Of Three Articles I Read On Creating Your Own Comic.


            I read three interesting articles with a lot of helpful advice for aspiring comic creators. I’ll review each one and summarize the main points that contain the most helpful information. All three articles are linked at the bottom of the page in case anyone would like to view them in their entirety.

            The first article, How to Write a Comic Book Script and Other More Important Things by Chris Oatley, outlines several key points that comic creators will find useful. First, he suggests making a rough outline for your comic. This outline allows the writer to plan out the beginning, middle, and ending of their comic, and make changes before the real work begins. Chris also recommends that writers use the “three-act structure” as it’s the most universal way to plan out a story. After cautioning readers to always expect change from the original outline to the finished comic, Chris showcases samples of comic scripts from his own work. Next, Chris discusses the transition from script to storyboard, and suggests that writers still make necessary edits and changes to their work even at this stage. After the final edits have been made, the script is now ready for illustration. To end the article, Chris provides a few helpful recommended reading links if viewers are looking for more information. Overall I found the article a nice balance of detailed, but not overbearing advice and tips. I recommend this article for anyone else interested in creating comics and scripts.

            Next, I read The Seven Do’s and Don’ts of Writing Comics by Ron Marz. His article deals with writing comics for a publishing company at the professional level. His title is a little misleading, as he only lists one “do’s” compared to seven “don’ts”. However, his points are worth looking at, even if you’re never planning on writing for a major company. The one “do’s” he lists is making your deadline, that seems pretty fundamental, and it applies to working in every industry. His seven “don’ts” are more detailed, they are:

-Don’t Disappear

-Don’t Treat the Lettering Draft as a First Script Draft

-Don’t Bleed In Pages

-Don’t Forget You’re Part of a Team

-Don’t Think You’re More Important Than Anyone Else On the Team

-Don’t Wallow in Cliché, or Drown in Exposition

-Don’t Forget to Mention Your Art Team in Every Interview You Do

            Truthfully, all seven of these “don’ts” can be summed up like this, “be professional”. All of his suggestions are really about paying attention to detail, not cutting corners or ducking your boss, and staying humble. In short, be professional.

            The third article, How To Write a Story For Your Comic, by Todd Tevlin, has two simple yet noteworthy points about writing a comic. His first point, “Make the comic for yourself first, the audience second”, I found interesting. Essentially, his point is about making sure your work is personally fulfilling. While he is generally right about that, I think he should have added a point about being flexible. If you’re writing for a company and your boss wants to make a change, it’s probably something you should do even if you become less enthusiastic about your comic as a result. My suggestion is to try and find a balance between writing a comic you personally love, and one that appeals to a wider audience. His second point, deals with creating a logline to summarize your series, and writing bios for your characters in case you need to pitch them as well. These points are well made, as your series will never be produced in the first place if your pitch isn’t solid. 

I found all three of these articles helpful, here are the links if you want to read them for yourself:

In addition, I found a helpful YouTube video that discusses creating a story for your comic:


Next blog I will discuss how I created the main characters for “Spirit Warriors” and give tips on creating your own main characters.

Best Wishes,